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	<title>Lonesome Robot Press :: Jack Graham &#187; RPG</title>
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	<link>http://lonesomerobot.com</link>
	<description>science fiction, gaming &#38; the occasional rant</description>
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		<title>Eclipse Phase: Panopticon &amp; Broken Time Blues Go Live</title>
		<link>http://lonesomerobot.com/2011/08/17/eclipse-phase-panopticon-broken-time-blues-go-live/</link>
		<comments>http://lonesomerobot.com/2011/08/17/eclipse-phase-panopticon-broken-time-blues-go-live/#comments</comments>
		<pubDate>Thu, 18 Aug 2011 00:38:09 +0000</pubDate>
		<dc:creator>Jack Graham</dc:creator>
				<category><![CDATA[Eclipse Phase]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Speculative Literature]]></category>
		<category><![CDATA[Stories]]></category>
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		<category><![CDATA[eclipsephase]]></category>
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		<category><![CDATA[twenties]]></category>

		<guid isPermaLink="false">http://lonesomerobot.com/?p=192</guid>
		<description><![CDATA[The new Eclipse Phase hardcover, Panopticon: A Focused Eye on Transhumanity, Vol. I, went live for PDF sales on DriveThruRPG.net today. It&#8217;s available as both a standalone PDF and a Creative Commons-licensed hack pack so that players &#38; GMs can mash up the art for their own use. Physical copies of Panopticon will be available [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignright" style="width: 210px"><a href="http://rpg.drivethrustuff.com/product_info.php?products_id=94050&amp;affiliate_id=289265"><img title="Eclipse Phase: Panopticon" src="../wp-content/uploads/2011/08/PS21101_Panopticon_500px.jpg" alt="Panopticon cover" width="200" height="259" /></a><p class="wp-caption-text">Eclipse Phase: Panopticon. Is that a monkey &amp; an octopus in a pit fight? You bet your sweet ass it is, paatno-san.</p></div>
<p>The new <em><strong>Eclipse Phase</strong> </em>hardcover,<em> <strong>Panopticon: A Focused Eye on Transhumanity, Vol. I,</strong></em> went live for PDF sales on DriveThruRPG.net today. It&#8217;s available as both a <a href="http://rpg.drivethrustuff.com/product_info.php?products_id=94049&amp;affiliate_id=289265">standalone PDF</a> and a Creative Commons-licensed <a href="http://rpg.drivethrustuff.com/product_info.php?products_id=94050&amp;affiliate_id=289265">hack pack</a> so that players &amp; GMs can mash up the art for their own use.</p>
<p>Physical copies of <em>Panopticon</em> will be available in  gaming stores (at least in the U.S.) on August 31. Support your FLGS! But if you just can&#8217;t wait that long, or don&#8217;t have a game store that stocks <em>Eclipse Phase,</em> it&#8217;s also available through <a href="http://www.indiepressrevolution.com/xcart/product.php?productid=17813&amp;cat=0&amp;page=1">Indie Press Revolution</a>.</p>
<p><em>Panopticon</em> features new material on uplifted animals, ubiquitous surveillance, and space habitats (the chapter I co-authored with Justin Kugler). Along with beautiful art and detailed setting information, it&#8217;s packed with new morphs, new gear, and new mechanics of use to both players and GMs. This is a great book to own if you&#8217;re into the high tech dungeon crawl or political aspects of the game, and the chapter on sentient animals is essential reading if your campaign involves uplifts. And the <a href="http://rpg.drivethrustuff.com/product_info.php?products_id=91271&amp;affiliate_id=289265">opening story</a>, <strong>El Destino Verde, </strong>also written by me, ain&#8217;t too shabby, either&#8230; in my entirely humble opinion.</p>
<p style="text-align: center;"># # #</p>
<div id="attachment_195" class="wp-caption alignright" style="width: 210px"><a href="http://www.amazon.com/gp/product/1770530169/ref=as_li_ss_tl?ie=UTF8&amp;tag=lonerobo-20&amp;linkCode=as2&amp;camp=217145&amp;creative=399373&amp;creativeASIN=1770530169"><img class="size-full wp-image-195" title="Broken_Time_Blues" src="http://lonesomerobot.com/wp-content/uploads/2011/08/Broken_Time_Blues.jpg" alt="Broken Time Blues cover art" width="200" height="308" /></a><p class="wp-caption-text">Broken Time Blues: Fantastic Tales in the Roaring Twenties</p></div>
<p>Meanwhile, on the fiction front, my story <strong>Der Graue Engel</strong> appears in <em><strong><a href="http://www.amazon.com/gp/product/1770530169/ref=as_li_ss_tl?ie=UTF8&amp;tag=lonerobo-20&amp;linkCode=as2&amp;camp=217145&amp;creative=399373&amp;creativeASIN=1770530169">Broken Time Blues: Fantastic Tales in the Roaring &#8217;20s</a>.</strong></em> It&#8217;s got a little bit of Fritz Lang, a little bit of <em>Cabaret,</em> and a little bit of LeGuin&#8217;s Hainish Cycle, all turned loose in a Weimar Germany that&#8217;s about to hit the skids big time. I can&#8217;t wait to get my hands on the book myself, because it&#8217;s also got stories by three of my Clarion West 2010 classmates &#8212; <a href="http://frankrayard.wordpress.com/">Frank Ard</a>, <a href="http://mindonfire.com/">John Remy</a>, and <a href="http://www.andrewpennromine.com/">Andrew Romine</a> &#8212; as well as by Paizo&#8217;s fiction editor, the estimable <a href="http://www.jameslsutter.com/">James Sutter</a>. Keen-as-hell art by <a href="http://www.galendara.com/">Galen Dara</a> ices the cake. Our editors, <a href="http://wingsliftingwide.wordpress.com/">Jaym Gates</a> and <a href="http://www.inkpunks.com/about/erika-holt/">Erika Holt</a>, themed their last anthology, <a href="http://www.amazon.com/gp/product/1894817834/ref=as_li_ss_tl?ie=UTF8&amp;tag=lonerobo-20&amp;linkCode=as2&amp;camp=217145&amp;creative=399373&amp;creativeASIN=1894817834">Rigor Amortis</a>, around zombie erotica, so I highly doubt they pulled any punches on this one.</p>
<p>All right, enough marketing. I&#8217;ve got another chapter of <em>Eclipse Phase: Rimward</em> to polish off tonight&#8230;</p>
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		<title>&#8230;and a fine Gen Con was had by all!</title>
		<link>http://lonesomerobot.com/2011/08/10/and-a-fine-gen-con-was-had-by-all/</link>
		<comments>http://lonesomerobot.com/2011/08/10/and-a-fine-gen-con-was-had-by-all/#comments</comments>
		<pubDate>Wed, 10 Aug 2011 18:26:13 +0000</pubDate>
		<dc:creator>Jack Graham</dc:creator>
				<category><![CDATA[Eclipse Phase]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[cons]]></category>
		<category><![CDATA[eclipsephase]]></category>
		<category><![CDATA[gencon]]></category>
		<category><![CDATA[indianapolis]]></category>
		<category><![CDATA[posthuman]]></category>

		<guid isPermaLink="false">http://lonesomerobot.com/?p=179</guid>
		<description><![CDATA[Thing with Gen Con: it&#8217;s always been too damned short. When I was a kid, it always seemed like Sunday came too soon. And now that I&#8217;m going as a game designer, ironically, it seems even shorter (you&#8217;d think all that work would make it seem longer, but no!). I didn&#8217;t see even half of [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_180" class="wp-caption alignright" style="width: 210px"><a href="http://lonesomerobot.com/wp-content/uploads/2011/08/PS21101_Panopticon_500px.jpg"><img class="size-full wp-image-180" title="Panopticon" src="http://lonesomerobot.com/wp-content/uploads/2011/08/PS21101_Panopticon_500px.jpg" alt="Panopticon cover" width="200" height="259" /></a><p class="wp-caption-text">&quot;Two uplift enter, one uplift resleeve!&quot;</p></div>
<p>Thing with <strong>Gen Con</strong>: it&#8217;s always been too damned short. When I was  a kid, it always seemed like Sunday came too soon. And now that I&#8217;m  going as a game designer, ironically, it seems even shorter (you&#8217;d think  all that work would make it seem longer, but no!). I didn&#8217;t see even  half of the people or things I wanted to, but it was a blast all the  same.</p>
<p>The biggest news from my court was the release of the latest <em>Eclipse Phase </em>hardcover,<strong> <em><a href="http://www.eclipsephase.com/blog">Panopticon: A Focused Eye on Transhumanity, Vol. I</a>.</em></strong> We had pre-release copies of the book on sale in the Posthuman Studios booth for those lucky enough to be at Gen Con.</p>
<p>Like every <em>Eclipse Phase</em> book to date, it&#8217;s <strong>gorgeous</strong>, with yet another Stephan MARTINIÈRE cover icing the cake (I&#8217;ll capitalize his last name, because he&#8217;s French, and that&#8217;s how they roll). The writing ain&#8217;t too shabby, either, although as co-author of the section on space habitats, I&#8217;m clearly biased. The other two sections of the book deal with uplifted animals and ubiquitous surveillance. No street date yet, but <em>EP </em>fans may be assured that we&#8217;ve delivered the goods on this one. Can&#8217;t wait to see the forum threads on how people use these imaginings in actual play!</p>
<div id="attachment_181" class="wp-caption alignright" style="width: 210px"><a href="http://lonesomerobot.com/wp-content/uploads/2011/08/ennie2011.jpg"><img class="size-full wp-image-181" title="ENnie 2011" src="http://lonesomerobot.com/wp-content/uploads/2011/08/ennie2011.jpg" alt="ENnie 2011" width="200" height="150" /></a><p class="wp-caption-text">Posthuman be bringin&#39; home ENnies.</p></div>
<p>I also finally got my hands on a physical copy of <strong><em><a href="http://rpg.drivethrustuff.com/product_info.php?products_id=86916&amp;affiliate_id=289265">Gatecrashing</a>,</em></strong> and it, too, is pretty darned sweet. And Posthuman won another Gold ENnie, this one for <em><strong><a href="http://rpg.drivethrustuff.com/product_info.php?products_id=86170&amp;affiliate_id=289265">Continuity</a>,</strong> </em>Marc &amp; Leah Huete&#8217;s excellent scenario from last year&#8217;s Gen Con. Congrats to them on taking one of <em>Eclipse Phase&#8217;s</em> core concepts &#8212; body-hopping &#8212; and building an intense scenario around it.</p>
<p>Other acquisitions this year included one of <a href="http://dragonchow.com/">Dragonchow&#8217;s</a> beautifully made limited edition <strong><em>Eclipse Phase</em></strong> dice bags; <a href="http://www.amazon.com/gp/product/1601253591/ref=as_li_ss_tl?ie=UTF8&amp;tag=lonerobo-20&amp;linkCode=as2&amp;camp=217145&amp;creative=399373&amp;creativeASIN=1601253591"><em>Pathfinder: Ultimate Combat</em></a><img style="border: none !important; margin: 0px !important;" src="http://www.assoc-amazon.com/e/ir?t=&amp;l=as2&amp;o=1&amp;a=1601253591&amp;camp=217145&amp;creative=399373" border="0" alt="" width="1" height="1" /> (congrats to Jason &amp; team on another great rulebook); and, from the ENnies benefit auction, a bundle of everything currently available for the <a href="http://rpg.drivethrustuff.com/product_info.php?products_id=68991&amp;affiliate_id=289265"><em>Dragon Age</em></a> tabletop RPG. I have to admit I&#8217;m always suspicious of RPGs licensed from a big non-tabletop RPG product, but if you look at the names in the credits (Pramas, Kenson, Kulp, Tidball, to name several), it&#8217;s clear Green Ronin wasn&#8217;t relying on a franchise name to carry this line.</p>
<p>Meanwhile, my girlfriend grabbed a copy of <em><a href="http://www.amazon.com/gp/product/0977153428/ref=as_li_ss_tl?ie=UTF8&amp;tag=lonerobo-20&amp;linkCode=as2&amp;camp=217145&amp;creative=399369&amp;creativeASIN=0977153428">Don&#8217;t Rest Your Head RPG</a><img style="border: none !important; margin: 0px !important;" src="http://www.assoc-amazon.com/e/ir?t=&amp;l=as2&amp;o=1&amp;a=0977153428&amp;camp=217145&amp;creative=399369" border="0" alt="" width="1" height="1" /></em> and its companion volume <em><a href="http://www.amazon.com/gp/product/0977153436/ref=as_li_ss_tl?ie=UTF8&amp;tag=lonerobo-20&amp;linkCode=as2&amp;camp=217145&amp;creative=399373&amp;creativeASIN=0977153436">Don&#8217;t Lose Your Mind</a> </em>and is threatening to run it, a development I&#8217;d welcome. We gave this game a spin at Paizo Con back in June, and it&#8217;s a great little design.</p>
<p>Additional awesome things I did or saw, in no particular order&#8230;</p>
<div id="attachment_182" class="wp-caption alignright" style="width: 309px"><a href="http://lonesomerobot.com/wp-content/uploads/2011/08/giantroborally.jpg"><img class="size-full wp-image-182" title="Giant Robo Rally" src="http://lonesomerobot.com/wp-content/uploads/2011/08/giantroborally.jpg" alt="Giant Robo Rally" width="299" height="168" /></a><p class="wp-caption-text">Giant Roborally with Mindstorm Robots. Squeee!</p></div>
<p>Some brilliant genius/maniacs who apparently live at the sweet spot between Maker Fair projects and extreme geek love brought a <strong>giant Roborally board</strong> to the con and had huge Lego Mindstorm robots tooling around it. I was running by on my way to the Posthuman booth when I spotted it, but Father Fletch (of PAX Tabletop Enforcer fame) was nice enough to let me borrow his photo of it, so that y&#8217;all may know this awesomeness wasn&#8217;t just something I hallucinated after 3 days of Gen Con sleep dep.</p>
<p>I ran a lot of <em>Eclipse Phase,</em> as Posthuman was short on GMs this year. Last year I spent almost all of my time in the booth, pitching the books, so it was great to get out and game with the fans. I mostly ran <strong>Xenovore,</strong> the fan-inspired scenario I wrote and ran at East Coast cons earlier this year. Hopefully I&#8217;ll get it published some time soon.</p>
<div id="attachment_186" class="wp-caption alignright" style="width: 310px"><a href="http://lonesomerobot.com/wp-content/uploads/2011/08/indianajesus.jpg"><img class="size-full wp-image-186" title="Jesus Store" src="http://lonesomerobot.com/wp-content/uploads/2011/08/indianajesus.jpg" alt="Jesus Store" width="300" height="224" /></a><p class="wp-caption-text">Welcome to Indianapolis, Land of Jesus Stores &amp; Ranch Dressing</p></div>
<p>And I pitched a board game designed by Nathaniel Dean &amp; I. Far too early to talk about what the project is, but we felt the pitch went well. It was my first experience pitching a new game of my own to a serious potential publisher, and I think my co-designer and I took a lot away from the experience.</p>
<p>On Saturday, advance copies of <em><strong>Degenesis</strong></em> showed up at the Posthuman booth. Gorgeous art; weird, weird setting. I was joking with booth visitors that we only do RPGs about the end of the world. Davidson &amp; Seth, the line developers, took a really tough translation project and made it sing. Unfortunately, I forgot my copy at the booth when I rushed off to the airport, so I&#8217;ll have to wait to read it!</p>
<p>Some people say Gen Con leaves them exhausted. True for me, physically, but on a creative level, I find it incredibly energizing. I went home very much revved up for another year of writin&#8217; and schemin&#8217;.</p>
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		<title>Eclipse Phase: &#8216;Continuity&#8217; PDF Available</title>
		<link>http://lonesomerobot.com/2010/11/29/eclipse-phase-continuity-pdf-available/</link>
		<comments>http://lonesomerobot.com/2010/11/29/eclipse-phase-continuity-pdf-available/#comments</comments>
		<pubDate>Mon, 29 Nov 2010 18:21:06 +0000</pubDate>
		<dc:creator>Jack Graham</dc:creator>
				<category><![CDATA[Eclipse Phase]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[eclipsephase]]></category>

		<guid isPermaLink="false">http://lonesomerobot.com/?p=134</guid>
		<description><![CDATA[Over the weekend, Posthuman reported they&#8217;ve released Marc Huete&#8217;s Continuity, the fourth published scenario for Eclipse Phase, as a PDF. I watched a few tables at Gen Con playing this one, and it looks like a ton of fun. In convention play, the players stepped into the roles of multiple forks of the same person, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://rpg.drivethrustuff.com/product_info.php?products_id=86170&amp;&amp;affiliate_id=289265"><img class="alignright size-full wp-image-136" title="Eclipse Phase: Continuity (cover art)" src="http://lonesomerobot.com/wp-content/uploads/2010/11/ep_continuity.jpg" alt="Eclipse Phase: Continuity (cover art)" width="220" height="285" /></a>Over the weekend, Posthuman reported they&#8217;ve released Marc Huete&#8217;s <strong><a href="http://rpg.drivethrustuff.com/product_info.php?products_id=86170&amp;&amp;affiliate_id=289265">Continuity</a>,</strong> the fourth published scenario for <em>Eclipse Phase, </em>as a PDF. I watched a few tables at Gen Con playing this one, and it looks like a ton of fun. In convention play, the players stepped into the roles of multiple forks of the same person, then worked together to unravel the circumstances of their original&#8217;s demise. The PDF release includes the set-up for putting PCs from your own campaign into the same situation.</p>
<p>This comes right on the heels of the next major <em>Eclipse Phase</em> book, <em>Gatecrashing, </em>going to the printer. <em>Gatecrashing</em> explores the alien worlds on the other side of the Pandora Gates. It includes lots of setting material and many new character build options, including new gear, morphs, and augmentations.</p>
<p>I didn&#8217;t work on either of these projects, but having read the manuscripts for both, I highly recommend them to <em>EP </em>fans. <a href="http://rpg.drivethrustuff.com/product_info.php?products_id=86170&amp;&amp;affiliate_id=289265"><strong>Continuity </strong>is available through DriveThru RPG now</a>. We don&#8217;t have a street date on <em>Gatecrashing </em>yet.</p>
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		<title>Eclipse Phase at PAX West</title>
		<link>http://lonesomerobot.com/2010/08/28/eclipse-phase-at-pax-west/</link>
		<comments>http://lonesomerobot.com/2010/08/28/eclipse-phase-at-pax-west/#comments</comments>
		<pubDate>Sun, 29 Aug 2010 00:06:21 +0000</pubDate>
		<dc:creator>Jack Graham</dc:creator>
				<category><![CDATA[Eclipse Phase]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[cons]]></category>
		<category><![CDATA[eclipsephase]]></category>
		<category><![CDATA[pax]]></category>

		<guid isPermaLink="false">http://lonesomerobot.com/?p=113</guid>
		<description><![CDATA[Schedule of Eclipse Phase events at PAX West. I won&#8217;t be making it, but developer Brian Cross will be there. I highly recommend checking it out if you&#8217;ll be there. Not sure if he&#8217;ll be running my scenario from Gen Con, Doctrine, but I hope so!]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.eclipsephase.com/pax-events">Schedule of <em>Eclipse Phase</em> events at PAX West</a>. I won&#8217;t be making it, but developer Brian Cross will be there. I highly recommend checking it out if you&#8217;ll be there. Not sure if he&#8217;ll be running my scenario from Gen Con, <strong>Doctrine,</strong> but I hope so!</p>
]]></content:encoded>
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		<title>Announcing Empyrean, a new RPG from Lonesome Robot Press</title>
		<link>http://lonesomerobot.com/2009/08/02/announcing-empyrean-a-new-rpg-from-lonesome-robot-press/</link>
		<comments>http://lonesomerobot.com/2009/08/02/announcing-empyrean-a-new-rpg-from-lonesome-robot-press/#comments</comments>
		<pubDate>Sun, 02 Aug 2009 17:19:48 +0000</pubDate>
		<dc:creator>Jack Graham</dc:creator>
				<category><![CDATA[Empyrean]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Eclipse Phase]]></category>
		<category><![CDATA[FTL]]></category>
		<category><![CDATA[posthuman]]></category>

		<guid isPermaLink="false">http://lonesomerobot.com/?p=45</guid>
		<description><![CDATA[Lonesome Robot Press is pleased to announce Empyrean, a pen &#38; paper science fiction role-playing game set in posthumanity&#8217;s distant future. Inspired by influences as diverse as Cowboy Bebop; the original Traveller RPG; and the writings of Vernor Vinge, Peter Hamilton, Bruce Sterling, and Alastair Reynolds, Empyrean uses a richly developed Milky Way galaxy as [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-medium wp-image-47" title="space_gabriel77_sxc" src="http://lonesomerobot.com/wp-content/uploads/2009/08/space_gabriel77_sxc-300x214.jpg" alt="" width="250" height="179" />Lonesome Robot Press is pleased to announce Empyrean, a pen &amp; paper science fiction role-playing game set in posthumanity&#8217;s distant future. Inspired by influences as diverse as <em>Cowboy Bebop; </em>the original <em>Traveller</em> RPG; and the writings of Vernor Vinge, Peter Hamilton, Bruce Sterling, and Alastair Reynolds, Empyrean uses a richly developed Milky Way galaxy as backdrop for the meeting and clash of humanity and numerous alien races. Players can choose to portray characters from one of humanity&#8217;s many cultures and subspecies, AGIs, or aliens designed to be culturally distinct yet playable.</p>
<p>Although the possibilities for an Empyrean campaign are nearly limitless, the default campaign casts the player characters as the crew of an FTL (faster-than-light) ship. The rules and setting material focus on the challenges and opportunities for such characters, whether they choose to seek hire as mercenaries, ply the galactic trade lanes as merchants, or pursue more obscure goals. An elegant system of rules for modeling the technology levels and available resources in various star systems helps to determine the challenges and potential rewards of the missions upon which characters embark.</p>
<p>Player character roles are designed to encourage a cohesive &#8220;adventuring party&#8221; style of play, with some or all of the following possibly present within a PC group:</p>
<ul>
<li>Starship command crew: commanders, navigators, and helms</li>
<li>Groundside ops personnel: drop ship pilots, groundpounders, infiltrators, and even bounty hunters</li>
<li>Spacing professions: salvage crew, fighter pilots, and fleet ops specialists</li>
<li>Social &amp; sciences professions: biologists, linguists, astrophysicists, infobrokers, and trade negotiators</li>
<li>Sentient starships whose robotic avatars can accompany the rest of a PC group groundside</li>
</ul>
<p>A range of races and human subtypes are available as playable characters:</p>
<ul>
<li>Humans from planetary cultures, including the Normans, Aztlánistas, and Vegans.</li>
<li>Humans from spacefaring cultures, including the technology-trading Ming Lu and the awesome mercenary fleets of Kombine Mercantile Marine.</li>
<li>Lynn&#8217;Ryn, a race of tradition-bound blue skinned humanoids whose ancient culture teaches the discipline of manipulating physical reality at the quantum level.</li>
<li>Al-Mogur, entrepreneurs and merchants who grow their ships from organic matter and whose science appears weirdly mystical to outsiders.</li>
<li>Sovizen, humanoids descended from arboreal amphibians. Their aptitude for macro-scale building is unparalleled, extending to the planetary scale.</li>
<li>Bagduarh, a race descended from flightless avian carrion eaters. They are new to the stars, having rapidly assimilated new technology gained from other races.</li>
<li>Dholi Ghat, the children of the Mold, a race of rudimentary humanoids connected by slime mold implants in their bodies to the Bloom, a self-aware information network that is the only known method of faster-than-light communication.</li>
</ul>
<p>In addition to unique PC races and a variety of interesting antagonists, Empyrean will eventually include spaceship combat rules at two scales: micro, for GMs wanting to include small craft and fighter combat in their games, and macro, for star system-spanning battles between capital ships. This and other features of the game setting and rules allow GMs to decide on what balance of hard sci-fi versus space opera elements they wish to include in their game.</p>
<p>Empyrean was co-authored by <a href="http://www.facebook.com/jackomatik" target="_blank">Jack Graham</a> and <a href="http://www.facebook.com/people/Derek-Swirsky/507318871" target="_blank">Derek Swirsky</a> between 2003 and 2009. The core Empyrean book will be released in two sections: a setting book detailing the game universe, and a separate rules book. The rules book uses the <a href="http://www.eclipsephase.com/" target="_blank"><em>Eclipse Phase</em></a> game mechanics published by <a href="http://catalystgamelabs.com/" target="_blank">Catalyst Gamelabs</a> and developed by Rob Boyle and Brian Cross of <a href="http://robboyle.wordpress.com/posthuman-studios/" target="_blank">Posthuman Studios</a>. In accordance with the <em>Eclipse Phase</em> Creative Commons license, the <em>Empyrean </em>rules book will also be distributed under a CC license. Wherever possible, rules for <em>Empyrean</em> material will be made backwards-compatible with <em>Eclipse Phase</em>, allowing <em>EP</em> gamemasters to borrow from <em>Empyrean</em>.</p>
<p>Empyrean material will be released online starting in Autumn of 2009.</p>
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		<slash:comments>5</slash:comments>
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		<item>
		<title>Milestone: &#8216;Eclipse Phase&#8217; goes to press</title>
		<link>http://lonesomerobot.com/2009/06/18/milestone-eclipse-phase-goes-to-press/</link>
		<comments>http://lonesomerobot.com/2009/06/18/milestone-eclipse-phase-goes-to-press/#comments</comments>
		<pubDate>Thu, 18 Jun 2009 13:52:16 +0000</pubDate>
		<dc:creator>Jack Graham</dc:creator>
				<category><![CDATA[Eclipse Phase]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[eclipsephase]]></category>
		<category><![CDATA[transhuman]]></category>

		<guid isPermaLink="false">http://lonesomerobot.com/?p=34</guid>
		<description><![CDATA[Eclipse Phase has officially gone to press. Although I&#8217;ve done minor writing and editing work in RPGs before, this will be the first time I&#8217;m credited as a writer. Although my word should not be taken as official, I imagine the core rules should be showing up in stores by August. Go, little game!]]></description>
			<content:encoded><![CDATA[<p><a href="http://eclipsephase.com"><img class="alignnone" src="http://eclipsephase.com/sites/all/themes/eclipse/logo.png" alt="" width="400" height="95" /></a></p>
<p><strong><a href="http://eclipsephase.com">Eclipse Phase</a> </strong>has officially gone to press. Although I&#8217;ve done minor writing and editing work in RPGs before, this will be the first time I&#8217;m credited as a writer. Although my word should not be taken as official, I imagine the core rules should be showing up in stores by August.</p>
<p><strong>Go, little game!</strong></p>
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