PAX East Panel: Getting What You Want Out Of Your Gamemaster
Just found out today I’ll be teaming up with Luke Crane (of Burning Wheel fame) and Joshua AC Newman (designer of Shock: Social Science Fiction) on a panel at PAX East. Our topic is the collaboration between GMs and players in role-playing games, how everyone can get what they want out of the experience, and how different game designs foster different types of collaboration. Come check it out!
Panel details…
Getting What You Want Out Of Your Gamemaster
Time: Sunday, March 13, 2011, 4:30 pm, at PAX East in Boston, Massachusetts
Description: Gaming books are full of sage advice for GMs on why players play and how to keep them happy, but what do GMs want? Why do they spend so much time preparing games for us? And most importantly, how can players use this to get what they want out of their RPG campaign? Award winning game designers Luke Crane, Jack Graham, and Joshua AC Newman talk about why we play games, why we run games, and how we design them to make them engaging for everyone involved.
Panelists:
- Luke Crane [Writer/Game Designer, Burning Wheel]
- Jack Graham [Writer/Game Designer, Posthuman Studios/Eclipse Phase]
- Joshua Newman [Writer/Game Designer, Glyph Press/Shock: Social Science Fiction]