PAX, a brief spell of Minecraft addiction, PaizoCon, Firefly & Points Beyond
Stuff I’ve done the last few months…
- Ran some games at TempleCon, including Eclipse Phase and the AD&D 1st Edition module White Plume Mountain (one of my all time favorites).
- Spoke/discussed/brawled in panels at PAX (which we shall now call Prime rather than East, because it is bigger) and Total Confusion.
- Played Minecraft until it warped my perceptions of the real world. (But I’m better now. I swear.)
- Headed out to Seattle with my girlfriend to experience the novelty of a gaming con (PaizoCon) where I don’t do any work. Well, minimal work. Before heading back to Bahston, we spent a day in Seattle visiting friends & a few of my Clarion West haunts.
- Built a giant bug (actually, it was a mammoth, but… long story… anyway) out of forest deadfall & burned it whilst a bunch of hippies danced semi-clad around it with fire.
- The usual feverish writing in my off hours, including Eclipse Phase: Rimward.
- My first piece of Eclipse Phase fiction, “El Destino Verde” came out in e-book. It’s the opening fiction for Eclipse Phase: The Panopticon, as well as first of a three part novelette. You can get it from both DriveThru RPG and the Amazon Kindle store
.).
Stuff I’ll be up to…
- Gen Con! I’m rather excited about it. I actually get to GM Eclipse Phase this year (as opposed to being in the booth the whole con). And I’ve even convinced a few people to observe the ancient Gen Con tradition of playing Dawn Patrol (aka, Fight in the Skies) on Saturday morning. Other than that, I’ll be in the Posthuman Studios booth much of the time.
- Broken Time Blues, the anthology containing my story “Der Graue Engle” will be coming out soon. I’ll devote a post to it once I know the release date.


Just found out today I’ll be teaming up with Luke Crane (of Burning Wheel fame) and Joshua AC Newman (designer of Shock: Social Science Fiction) on a panel at PAX East. Our topic is the collaboration between GMs and players in role-playing games, how everyone can get what they want out of the experience, and how different game designs foster different types of collaboration. Come check it out!


