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Eclipse Phase: ‘Continuity’ PDF Available

November 29th, 2010 No comments

Eclipse Phase: Continuity (cover art)Over the weekend, Posthuman reported they’ve released Marc Huete’s Continuity, the fourth published scenario for Eclipse Phase, as a PDF. I watched a few tables at Gen Con playing this one, and it looks like a ton of fun. In convention play, the players stepped into the roles of multiple forks of the same person, then worked together to unravel the circumstances of their original’s demise. The PDF release includes the set-up for putting PCs from your own campaign into the same situation.

This comes right on the heels of the next major Eclipse Phase book, Gatecrashing, going to the printer. Gatecrashing explores the alien worlds on the other side of the Pandora Gates. It includes lots of setting material and many new character build options, including new gear, morphs, and augmentations.

I didn’t work on either of these projects, but having read the manuscripts for both, I highly recommend them to EP fans. Continuity is available through DriveThru RPG now. We don’t have a street date on Gatecrashing yet.

Categories: Eclipse Phase, RPG Tags: ,

Eclipse Phase: Sunward finally available on Amazon!

November 16th, 2010 No comments

After months of Posthuman Studios wrangling with Amazon about a Catalyst-related ISBN mix-up, Eclipse Phase: Sunward is available on Amazon… But check your FLGS first!

Eclipse Phase at PAX West

August 28th, 2010 No comments

Schedule of Eclipse Phase events at PAX West. I won’t be making it, but developer Brian Cross will be there. I highly recommend checking it out if you’ll be there. Not sure if he’ll be running my scenario from Gen Con, Doctrine, but I hope so!

Categories: Eclipse Phase, Events, RPG Tags: , , ,

Accolades for Eclipse Phase

August 20th, 2010 No comments

Posthuman Studios got some love (and some more love, and then some more) for Eclipse Phase this summer, starting with winning an Origins Award for Best Role-Playing Game at Origins Game Fair in July. We went on to receive four ENnie nominations. This was neat, but we weren’t really expecting to win anything, especially since Pathfinder’s powerful fan base would be voting en masse. (And it was a good night for Pathfinder; they left with something like a dozen medals! Being a Pathfinder fan myself, I can’t argue much with this).

But lo, we were to be surprised…

The outcome: Eclipse Phase won…

  • Best Writing: Gold
  • Best Cover Art: Silver (go, Stephan Martiniere!)
  • Product of the Year: Silver

For the Best Production Values ENnie, Adam Jury of Eclipse Phase lost to Adam Jury of Shadowrun: 20th Anniversary. Four ENnies at one table. Sweet!

So now I get to display these…

Ten year old me? Super jealous.

An Admission

August 17th, 2010 1 comment

Thanks to the ’80s D&D logo, I can’t look at an ampersand without seeing a tiny dragon breathing fire.

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2010 ENnies: Support Eclipse Phase!

July 21st, 2010 No comments

Eclipse Phase is up for an ENnie Award in four categories this year (Best Cover Art, Best Writing, Best Production Values & Product of the Year). The ENnies are one of the two big awards in the RPG field each year, and unlike the Origins Award, they’re based on fan voting. Unfortunately, this puts a product like Eclipse Phase at something of a disadvantage. We don’t have nearly the number of copies in circulation as, oh, say, Pathfinder. That said, I think we put out a superior game that deserves some recognition. If you have a few seconds (and it only takes that long, because there’s no registration), please cast a ballot for Eclipse phase at the ENnies web site. Voting runs until midnight on July 25 (i.e., you have until 11:59 pm on the 24th).

My colleagues Rob Boyle and Adam Jury have also posted some thoughts on voting for the ENnies this year.

Thanks to everyone who supported Eclipse Phase over its first year out on the market. Whether we bring home an ENnie or not, it’s been an excellent ride.

Categories: Eclipse Phase, RPG Tags:

Minotaurs Reworked

March 25th, 2010 2 comments

I’ve been obsessed with labyrinths for a long time. Some of this can be blamed on Jorge Luis Borges, but even without his writing, they pull me in, both visually and philosophically. Thinking about what I wanted to play in the D&D game I was recently invited to join, I decided to look at minotaurs and see if there was anything I could work with there.

I liked the material on minotaurs from the old D&D Taladas setting (the obscure opposite hemisphere of the Dragonlance world), and I also like Blizzard’s take on minotaurs (sorry, “Tauren”) in World of Warcraft. But both of these settings downplay what is to me the most fascinating aspect of minotaurs: their connection with mazes and labyrinths. (You knew mazes and labyrinths were two different things, right? Yep, sure are!).

So I’ve come up with my own take on civilized minotaurs for use in our as-yet-unnamed D&D world. Here’s what I send our DM on the character I developed, Jholi Narrh…

The minotaurs of Professor Lostcarriage’s World fall into two distinct populations: the Keepers and the Wanderers (sometimes called “Savages” by the Keepers). Wanderers are your typical D&D world minotaurs: unpleasant, savage humanoids feared by civilized races. Keepers are civilized. They dwell in enclaves bordering or in some cases completely surrounded by the nations of other races.

Keeper enclaves are called mazes. Each is a settlement completely enclosed by a maze, ranging in size from small hamlets up to minor city-states. The mazes are almost always magically grown hedge mazes, although in major settlements, some of the mazework may be of stone (particularly if strong fortifications are needed). Far-flung mazes may be of other materials, though these are less common. In places where plants won’t grow, such as the arctic, the maze might be of ice; in the underworld, of cave walls and dense fungal growths; in a jungle or desert, of vines or cacti. In some regions, the minotaurs cultivate fields or maintain pastures outside the maze; in others, they fish, hunt, or trade for food.

Minotaur life revolves around maintaining and enlarging their mazes (and the structures found within them), contemplation of the Labyrinthine Mysteries (see below), artisanry, and trade with the outside world and other minotaur enclaves. The organization of a minotaur community is somewhat monastic, which is why such a large, fearsome-looking people can co-exist among other races: their attentions and aspirations are focused inward. However, young minotaurs are encouraged to travel the outside world to hone their skills, learn the ways of other races, and if the opportunity arises, to convert the heathen Wanderers.

Minotaurs have two equally important spiritual traditions, a bit like the Japanese adherence to both Shinto and Buddhism. On one hand, druids are very important in their communities as representatives of the natural world (and to grow labyrinth walls). On the other, the minotaurs worship a human god, Parn, god of labyrinths. Parn has almost no human worshipers; the few who do exist treat minotaur mazes as holy sites and may visit them as pilgrims. The minotaurs believe that their ancestors were human, but were cursed for some now-forgotten sin to be part beast. They do not believe that their condition can ever be reversed (nor would they wish this), but they do believe that moderation and contemplation of the Labyrinthine Mysteries, as taught in Parn’s scriptures, keeps their lives in balance.

Jholi Narrh is the lowest-ranking warden of the Maze of Xiphin (pron. “ky-fin”), a small (village-sized) minotaur enclave not far from Haven (the main city in our game world). His elders have sent him out to wander, explore, and learn. Jholi’s maze is known locally for producing honey, mead, ink, and cloth dyes. Xiphin is nicknamed the Flower Maze by other races; the hedges themselves bloom riotously throughout the warm months and are the source of many of the town’s products. Couples of all races may visit in Spring to receive blessings of fertility from the local druids. The town’s standard is a stylized beehive set within a maze of hexagons (like a honeycomb).

I had fun with this character in the first session I played  him. There was some misunderstanding when he first joined the party; he naively translated “Warden” as “Beekeeper” because of his role back home in the maze. It was a good time playing a big, humanoid beastie with a contemplative side — without falling back on the now-too-familiar shamanism of WoW’s Taurens.

Categories: RPG, Uncategorized Tags: , , , ,

Explaining RPGs to a Coworker

March 17th, 2010 2 comments

Me: “Imagine if instead of being at the mercy of TV writers, you & your friends could control what happens in Lost.”

Her: “That’d be AWESOME.”

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Should I run screaming?

March 15th, 2010 No comments

Update: Please note that I wrote this before I had any idea what was going on with Catalyst.

Why is it that so many people involved in the production of pen & paper RPGs are so damned cynical about the industry, the hobby, and the people in it? Putting aside those who front like they’re assholes as some type of weird performance designed to entertain the worthy and repulse the unwashed (because admittedly, that’s me sometimes), I still see the most vitriol about the hobby coming from two sources:

  1. RPG.netters
  2. Industry people

Seriously, why? I’m starting to think that it’s the most immersed who are the most bitter, and possibly the most likely to act like awful humans in the process.

Cheer up, emo gamer. It’s supposed to be fun.

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Eclipse Phase GM’s Screen & ‘Glory’ Scenario now available!

February 25th, 2010 No comments

EP GM Screen + \'Glory-The Eclipse Phase Gamemaster Screen is now available as a PDF release. I’m pretty excited about this, because the adventure included with it, Glory, is my first solo RPG publication. The scenario is designed as a solid intro to the Eclipse Phase world. The characters, as agents of Firewall, are sent looking for another Firewall agent who’s gone missing. The adventure combines intrigue and investigation with a high-tech dungeon crawl on a deep space station and some good ol’ blood & guts horror. One reviewer compared it favorably to legendary sci-fi/horror computer RPG System Shock 2.

You can…

As with the Core rulebook, the GM screen is released under a Creative Commons non-commercial attribution sharealike license.